Monday, July 15, 2013

On the road to Nova




Calvin here with a look at the some of the missions and preparations will be making for the upcoming nova open.
Nova's missions place a heavy emphasis on objective grabbing with almost no worry about first blood, but the kicker is the objectives are all placed centrally in each quarter, creating quite a spread out area to cover!  The other heavily utilized secondary is table quarters, which again forces an army to be capable of spreading out to achieve victory. This immediately took my very slow moving but resilient foot ork/guard out of consideration, but made my very fast aggressive daemon/chaos army perfect for the job! Daemons were very good to me in 5th Ed, with a strong showing at Daboyz GT and going 3-0 at our FLGS tourny,  it's an army I'm very comfortable with.  Ill be running:

Tzeentch prince w/wings, armor, mastery 3, exalted, greater
Slaneesh herald w/mastery 2, exalted gift
2x khorne herald w/juggernaut, lesser gift
13 daemonettes
13 daemonettes
7 screamers
6 screamers
11 khorne dogs
Aegis defense line

Chaos sorcerer w/mastery 3
15 cultists
10 cultists
4 chaos spawn w/nurgle  mark

Its a very fast hard hitting army that keeps the focus off the troops while the rest of the army clears the board. I'm not sold yet on the flying prince as the only flyer but he gives me a strong tool to push forward and drop portal and put shots into the rear of flyers (which I largely ignore in this build)

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All temble before the paintjobs of Jones!

The screamers have paid off in spades so far this edition as they are able to deepstrike in and sweep attack/kill those small vulnerable backfield troop units people always use.
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Zombie cultist (does not like sweep attacks)

It's a telepathy heavy build that's much more viable with the long overdue death of runes of warding.

Mission strategy will be focused on the holding of 3 objectives with the contesting of 4th if possible. All nova games use identical terrain sit-ups, which is amazing if you've ever found yourself running a assault based on army on one of those "scenic" lava boards facing guard you'll know what I mean.
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"Ugh you can go first while I start packing back up"

So, knowing that in every game ill have use of some ruins to start my sorcerer with cultists that they can either hide behind walls or spread out through the different levels should I face those pesky helldrakes gives me a solid unit to hold one quarter, with the bulk of my assault force overwhelming the quarter straight across from them and 2nd cultist unit in reserve to grab 3rd objective, I still have 2 units of daemonettes that Ill often deepstrike into the board while I see 
how the game progresses, as well as the princes portal. 
It's a strategy I've mainly been able to stick to in my games thus far, look for some batreps in the future as nova practice continues this weekend when I take on arc anious and his SW/GK list


Sent from my iPhone

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